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3do_pyr_minecar_whl.3do
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Text File
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1999-11-15
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8KB
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187 lines
# MODEL 'pyr_minecar_whl.3do' created from 'a conversion of pyr_minecar_whl.bak'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 4
0:minecar_wheelside.mat
1:minecar_bumper.mat
2:minecar_gascap.mat
3:minecar_wheelrim.mat
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.020000
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.020000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME minecar_whl
RADIUS 0.020000
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 22
# num: x: y: z: i:
0: 0.015000 -0.010000 0.000000 0.000000 0.000000 0.000000 1.000000
1: 0.010607 -0.010000 0.010607 0.000000 0.000000 0.000000 1.000000
2: 0.000000 -0.010000 0.015000 0.000000 0.000000 0.000000 1.000000
3: -0.010607 -0.010000 0.010607 0.000000 0.000000 0.000000 1.000000
4: -0.015000 -0.010000 0.000000 0.000000 0.000000 0.000000 1.000000
5: -0.010607 -0.010000 -0.010607 0.000000 0.000000 0.000000 1.000000
6: 0.000000 -0.010000 -0.015000 0.000000 0.000000 0.000000 1.000000
7: 0.010607 -0.010000 -0.010607 0.000000 0.000000 0.000000 1.000000
8: 0.002598 0.000000 -0.001500 0.000000 0.000000 0.000000 1.000000
9: -0.002598 0.000000 -0.001500 0.000000 0.000000 0.000000 1.000000
10: 0.000000 0.000000 0.003000 0.000000 0.000000 0.000000 1.000000
11: 0.002598 0.010000 -0.001500 0.000000 0.000000 0.000000 1.000000
12: -0.002598 0.010000 -0.001500 0.000000 0.000000 0.000000 1.000000
13: 0.000000 0.010000 0.003000 0.000000 0.000000 0.000000 1.000000
14: -0.014142 0.000000 0.014142 0.000000 0.000000 0.000000 1.000000
15: -0.020000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000
16: -0.014142 0.000000 -0.014142 0.000000 0.000000 0.000000 1.000000
17: 0.000000 0.000000 -0.020000 0.000000 0.000000 0.000000 1.000000
18: 0.014142 0.000000 -0.014142 0.000000 0.000000 0.000000 1.000000
19: 0.020000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000
20: 0.014142 0.000000 0.014142 0.000000 0.000000 0.000000 1.000000
21: 0.000000 0.000000 0.020000 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 31
0: 0.842148 -0.842148
1: 0.500000 -0.983871
2: 0.157852 -0.842148
3: 0.016129 -0.500000
4: 0.157852 -0.157852
5: 0.500000 -0.016129
6: 0.842148 -0.157852
7: 0.983871 -0.500000
8: 0.155070 -0.844930
9: 0.500000 -0.987805
10: 0.844930 -0.844930
11: 0.987805 -0.500000
12: 0.844930 -0.155070
13: 0.500000 -0.012195
14: 0.155070 -0.155070
15: 0.012195 -0.500000
16: 0.412974 -0.800388
17: 0.586179 -0.800388
18: 0.586178 -0.300388
19: 0.412973 -0.300388
20: 0.239769 -0.800388
21: 0.239768 -0.300388
22: 0.256584 -0.153590
23: 0.256584 -0.846410
24: 0.856583 -0.500000
25: 0.000500 -0.997015
26: 0.000500 -0.500000
27: 0.999500 -0.500000
28: 0.999500 -0.999500
29: 0.000500 -0.002985
30: 0.999501 -0.000500
VERTEX NORMALS
# num: x: y: z:
0: 0.673964 -0.738764 0.000000
1: 0.476564 -0.738764 0.476564
2: 0.000000 -0.738764 0.673964
3: -0.476564 -0.738765 0.476564
4: -0.673964 -0.738765 0.000000
5: -0.476564 -0.738764 -0.476564
6: 0.000000 -0.738765 -0.673964
7: 0.476564 -0.738764 -0.476564
8: 0.866026 0.000000 -0.500000
9: -0.866025 0.000000 -0.500000
10: -0.000001 0.000000 1.000000
11: 0.612372 0.707107 -0.353553
12: -0.612373 0.707106 -0.353554
13: -0.000001 0.707107 0.707107
14: -0.703861 0.095707 0.703861
15: -0.995410 0.095707 0.000000
16: -0.703861 0.095707 -0.703861
17: 0.000000 0.095707 -0.995410
18: 0.703861 0.095707 -0.703861
19: 0.995410 0.095707 0.000000
20: 0.703861 0.095707 0.703861
21: 0.000000 0.095707 0.995410
FACES 14
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 8 1, 0 2, 1 3, 2 4, 3 5, 4 6, 5 7, 6 0, 7
1: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 8 14, 8 21, 9 20, 10 19, 11 18, 12 17, 13 16, 14 15, 15
2: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 8, 16 9, 17 12, 18 11, 19
3: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 9, 17 10, 20 13, 21 12, 18
4: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 10, 20 8, 16 11, 19 13, 21
5: 2 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 12, 22 13, 23 11, 24
6: 3 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 14, 25 15, 26 4, 27 3, 28
7: 3 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 15, 26 16, 29 5, 30 4, 27
8: 3 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 16, 25 17, 26 6, 27 5, 28
9: 3 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 17, 26 18, 29 7, 30 6, 27
10: 3 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 18, 25 19, 26 0, 27 7, 28
11: 3 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 19, 26 20, 29 1, 30 0, 27
12: 3 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 20, 25 21, 26 2, 27 1, 28
13: 3 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 21, 26 14, 29 3, 30 2, 27
FACE NORMALS
# num: x: y: z:
0: 0.000000 -1.000000 0.000000
1: 0.000000 1.000000 0.000000
2: 0.000000 0.000000 -1.000000
3: -0.866026 0.000000 0.499999
4: 0.866025 0.000000 0.500001
5: 0.000000 1.000000 0.000000
6: -0.838717 -0.419359 0.347408
7: -0.838717 -0.419358 -0.347408
8: -0.347408 -0.419358 -0.838717
9: 0.347408 -0.419359 -0.838717
10: 0.838717 -0.419358 -0.347408
11: 0.838717 -0.419358 0.347408
12: 0.347408 -0.419358 0.838717
13: -0.347408 -0.419358 0.838717
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 2
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 -1 -1 1 -1 1 0.000000 0.000000 0.000000 0.000000 180.000015 0.000000 0.000000 0.000000 0.000000 vlec_null
1: 0x0000 0x00001 0 0 -1 -1 0 0.000000 0.000000 0.000000 0.000000 180.000015 0.000000 0.000000 0.000000 0.000000 minecar_whl